Dev Blog
Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).
Dev Blog Entry Overview
2024
2023
- Jul 30 - Entry 113: Lua Editor & Butterflies
- May 07 - Entry 112: Brushes, Keys, Damage & States
- Feb 05 - Entry 111: Building Placement & Hold-Keys
2022
- Nov 19 - Entry 110: Various Things & Bamboo
- Aug 03 - Entry 109: Dialog Editor & Cactus Plants
- May 22 - Entry 108: Editor Stuff: Transform, Outlines, Color Picker
- Mar 20 - Entry 107: Bread & Foliage
- Feb 13 - Entry 106: Jumping Chicken!
2021
- Dec 22 - Entry 105: Clusters & Wind Sway Intensity
- Dec 05 - Entry 104: Monstera
- Nov 28 - Entry 103: Let's Dither!
- Sep 19 - Entry 102: Website, Icons & IDs in Lua
- Jul 11 - Entry 101: Particle Effects
- May 24 - Entry 100: One Hundred
- Feb 21 - Entry 99: Controller & Ghosts
2020
- Dec 24 - Entry 98: Growing Cycle
- Nov 27 - Entry 97: Neatly Aligned Pottery
- Nov 07 - Entry 96: Time
- Oct 11 - Entry 95: Stuff In Hands
- Aug 06 - Entry 94: Lots Of Random Things
- May 24 - Entry 93: Plant Stuff
- May 01 - Entry 92: Map Editor & Map File Format
- Feb 09 - Entry 91: Editor Categories and Searching
2019
- Nov 03 - Entry 90: Random Spawning
- Oct 06 - Entry 89: Icons & Random Map Menu
- Sep 15 - Entry 88: Right In The Face
- Aug 18 - Entry 87: Terrain LOD, Human, Grass
- Jul 11 - Entry 86: Goodbye LWRP, Welcome CREST
- May 22 - Entry 85: Update Madness & Stacking
- Apr 14 - Entry 84: Banana Plant & Palisade
- Jan 13 - Entry 83: Island Generation Improvements
2018
- Dec 09 - Entry 82: Bars & Palm Trees
- Nov 04 - Entry 81: Tortoise / Toucan / UI
- Sep 30 - Entry 80: MOAR UI & Elephants
- Sep 09 - Entry 79: UI / Tiger /Warthog
- Jul 29 - Entry 78: Unite & Eyeballs & Market Research
- Jun 16 - Entry 77: Terrain Concept
- Feb 03 - Entry 76: Iterative/Incremental Development
2017
- Oct 31 - Entry 75: Halloween & Tiger
- Aug 27 - Entry 74: Mesh Decompose & Rooster
- Aug 06 - Entry 73: Kiwi Bird & Bow
- Jul 30 - Entry 72: Aaand Action!
- Jul 23 - Entry 71: Chicken
- Jul 16 - Entry 70: Kits & Boxes & A Tiger
- Jul 09 - Entry 69: Clay Pot & Gecko
- Jul 02 - Entry 68: Crab & Arrows
- Jun 18 - Entry 67: Offsets, backpack, 100
- Jun 11 - Entry 66: 3D Inventory Items
- Jun 05 - Entry 65: Sardine & Health
- May 21 - Entry 64: Food & Drinks
- May 06 - Entry 63: Fish
- Mar 29 - Entry 62: Models & Baking
- Feb 13 - Entry 61: UI Conversion, Hand Axe & Feather
- Jan 15 - Entry 60: Drawing the Line: Script vs Code
2016
- Nov 13 - Entry 59: Sketchfab & Screenshots
- Oct 02 - Entry 58: Seamless, Pooling & Crafting
- Sep 18 - Entry 57: Not Seamless At All
- Aug 21 - Entry 56: Game Jam
- Aug 14 - Entry 55: No Update
- Aug 07 - Entry 54: Crafting Poll Result Evaluation
- Jul 31 - Entry 53: The Crafting Poll
- Jul 24 - Entry 52: Context Menu & Interface Meshes
- Jul 17 - Entry 51: Wheat, Bread & Thoughts
- Jul 10 - Entry 50: It's peanut pumpkin manioc time!
- Jul 03 - Entry 49: RiCe Of The Watermelon
- Jun 26 - Entry 48: Cocobanana
- Jun 19 - Entry 47: Website Update, Lifebuoy & Skills
- Jun 12 - Entry 46: Newsletter, More Net Code Stuff & Clay
- Jun 06 - Entry 45: Network Message Generator & Emergency Drinking Wat
- May 29 - Entry 44: Simplifying Definitions, Starfish & Driftwood
- May 22 - Entry 43: Shrooms & Fern
- May 08 - Entry 42: Rock 'n' Roll, Campfire, Texture Upgrade & Bamboo
- May 02 - Entry 41: OH NO! (No SIII Progress)
- Apr 24 - Entry 40: Vine Stuff, Aloe Vera & Blue Tang
- Apr 17 - Entry 39: Tab UI Component
- Apr 10 - Entry 38: Lua Progress, Palm Tree & Better Flower
- Apr 03 - Entry 37: Not Much Progress & Ugly Flower
- Mar 27 - Entry 36: River Surface Mesh, Lua API Changes & Shell Skin
- Mar 20 - Entry 35: Voronoi Powered Rivers, Bezier & Shell Model
- Mar 13 - Entry 34: More About Rivers & Plant Models
- Mar 07 - Entry 33: Rivers
2015
- Oct 28 - Entry 32: Models: Axe & Hammer
- Oct 08 - Entry 31: Terrain Generator Continued
- Sep 13 - Entry 30: Random Terrain Generator
- Aug 06 - Entry 29: Fun With Unity Terrain & Caustics
- Jul 26 - Entry 28: Lua: MoonSharp & UI
- Jul 13 - Entry 27: Unity + Blender = WAR!
- Jun 15 - Entry 26: Beware Of The Cloud & Facebook Page
- May 27 - Entry 25: New Job, FPS Display & Handling Terrain Trees
- Feb 15 - Entry 24: Some Models
- Jan 28 - Entry 23: Stranded Deep Is NO Unreal Software Game
2014
- Nov 16 - Entry 22: Sprite Lua API & Interface Screenshots
- Sep 13 - Entry 21: Website Leaves
- Aug 31 - Entry 20: New Website & Menu Video
- Jul 13 - Entry 19: Console
- Mar 12 - Entry 18: Extended Definitions & Enhanced Debugging
- Jan 28 - Entry 17: Title Drawing #3
- Jan 17 - Entry 16: Title Drawing #2
- Jan 03 - Entry 15: Title Drawing #1
2013
- Dec 24 - Entry 14: C# & Scripted Editor
- Sep 09 - Entry 13: Switch To UniLua & Character Slots
- Jul 03 - Entry 12: Interface, Inventory, Capacity & Weight
- Apr 04 - Entry 11: Menu, Console, U.S.G.N. & Compression
- Mar 10 - Entry 10: Lakes
- Feb 19 - Entry 9: Lua Scripted Menu
- Feb 01 - Entry 8: Definition Inheritance & Minimap
- Jan 22 - Entry 7: Object Property Editor