Dev Blog

Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).

Overview (101 Entries)

Entry 93 - Plant Stuff - May 24, 2020

Reed
I made some reed models! Hooray! Here's one of them:
IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/reed_pre.jpg

Fun fact: Unlike most plants in the game this reed model is entirely opaque and does not use any alpha transparency.

Grass
I worked on the grass and replaced the old grass texture and model with a new one.
The new texture isn't that thick (separate narrow blades of grass) and therefore blends better with the terrain texture.
I also took that opportunity to improve my custom grass rendering system which now supports multiple different grass models and materials.
IMG:https://stuff.unrealsoftware.de/pics/s3dev/landscape/grass01_pre.jpg


You can also see on that screen that I'm experimenting with the HUD design again...

Planet Zoo Inspiration
I saw the Planet Zoo: South America Pack trailer and I really liked the plants there. Especially that little pink/magenta one which adds some nice variety to the scene which mainly consists of different shades of green.

Therefore I made my own version of that model for Stranded III (there's actually also another variant with less leaves).
IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/magenta_plantlet_pre.jpg


And because it's much fun to recycle stuff I made another version of that plant which looks a bit stripy and is blue:
IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/blue_plantlet_pre.jpg


Moreover I got some awesome feedback for the map file format and further iterated on it to make it even better Thanks again for your comments!

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