Dev Blog
Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).
Entry 63 - Fish - May 6, 2017
Y U NO WRITE BLOG ENTRY?!
I didn't update the dev blog for 38 days and that's bad
But I have an excuse: I worked a lot on CS2D which is now on Steam Greenlight:
![IMG:https://www.unrealsoftware.de/img/game_cs2d_greenlight.jpg](https://www.unrealsoftware.de/img/game_cs2d_greenlight.jpg)
If you don't know CS2D: It's a free tactical top-down multiplayer shooter and working on it helped me to gather a lot of experience in multiplayer game programming. This knowledge will also help me to make Stranded III a better game.
You can learn more about CS2D at www.CS2D.com
Do you like CS2D AND have a Steam account? Then please vote for it on Steam Greenlight!
Anyway! There's also some Stranded III progress!
Fish
I spent some time making fish models/textures.
I already modeled the suregonfish earlier but now I finally painted a texture for it
Surgeonfish @ Sketchfab
Missing Nemo? Here you go!
Clownfish @ Sketchfab
![IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/clownfish_pre.jpg](https://stuff.unrealsoftware.de/pics/s3dev/models/clownfish_pre.jpg)
click to enlarge
Aaaand I also started working on a shark and made two videos.
The first video is about the modelling process in Blender:
Shark Modelling @ YouTube
And the second video about painting the texture in Photosh.op on my Cintiq pen tablet:
Shark Texture Painting @ YouTube
![IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/shark_pre.jpg](https://stuff.unrealsoftware.de/pics/s3dev/models/shark_pre.jpg)
click to enlarge
Note that after taking a look at some other references I decided to adjust the dorsal fin and some other details.
I didn't record these changes but you can see the changes on the model when you compare the models in both videos or take a look at the image above which shows the adjusted version.
![](https://www.unrealsoftware.de/img/smiles/angry.gif)
I didn't update the dev blog for 38 days and that's bad
![](https://www.unrealsoftware.de/img/smiles/sad.gif)
But I have an excuse: I worked a lot on CS2D which is now on Steam Greenlight:
![IMG:https://www.unrealsoftware.de/img/game_cs2d_greenlight.jpg](https://www.unrealsoftware.de/img/game_cs2d_greenlight.jpg)
If you don't know CS2D: It's a free tactical top-down multiplayer shooter and working on it helped me to gather a lot of experience in multiplayer game programming. This knowledge will also help me to make Stranded III a better game.
You can learn more about CS2D at www.CS2D.com
Do you like CS2D AND have a Steam account? Then please vote for it on Steam Greenlight!
Anyway! There's also some Stranded III progress!
Fish
I spent some time making fish models/textures.
I already modeled the suregonfish earlier but now I finally painted a texture for it
![>](https://www.unrealsoftware.de/img/i_next.png)
Missing Nemo? Here you go!
![>](https://www.unrealsoftware.de/img/i_next.png)
![IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/clownfish_pre.jpg](https://stuff.unrealsoftware.de/pics/s3dev/models/clownfish_pre.jpg)
![>](https://www.unrealsoftware.de/img/i_next.png)
Aaaand I also started working on a shark and made two videos.
The first video is about the modelling process in Blender:
![>](https://www.unrealsoftware.de/img/i_next.png)
And the second video about painting the texture in Photosh.op on my Cintiq pen tablet:
![>](https://www.unrealsoftware.de/img/i_next.png)
![IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/shark_pre.jpg](https://stuff.unrealsoftware.de/pics/s3dev/models/shark_pre.jpg)
![>](https://www.unrealsoftware.de/img/i_next.png)
Note that after taking a look at some other references I decided to adjust the dorsal fin and some other details.
I didn't record these changes but you can see the changes on the model when you compare the models in both videos or take a look at the image above which shows the adjusted version.