Dev Blog
Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).
Entry 72 - Aaand Action! - July 30, 2017
New Plant
There can never be enough plants! So I made a new one:
click to enlarge
Earthworm
The chickens from the previous dev blog entry need food! So I made an earthworm. Of course it can also used as fishing bait!
click to enlarge
I could have done that model with less tris but I need those to add some nice animations later.
Animations
Which brings me to the next topic: Animations.
I did not animate anything in Blender before which is why I decided to start small. So I took the snail model, added bones and made some simple animations.
This is the crawl cycle animation. No legs, no arms. Basically just 2 keyframes (acutally 4 with the starting position inbetween but it could be just 2). Snails don't move like this in real life but this animation makes it a bit more exciting!
Of course this is not the actual animation speed which will be used in-game. That should be much slower.
Afterwards I made a death animation. This one really still needs some work. I wanted to add some twitching but it doesn't look good. I will probably make it only fall and curl up.
And here are various other animations combined in one GIF:
wobbling with the antennae (idle)
moving front and back part up (could be played when it's hit)
moving only the head up (could be used for different things)
I admit that all these animations are very rough and could be refined but hey it's just a snail and these are my very first Blender animations!
There can never be enough plants! So I made a new one:
click to enlarge
Earthworm
The chickens from the previous dev blog entry need food! So I made an earthworm. Of course it can also used as fishing bait!
click to enlarge
I could have done that model with less tris but I need those to add some nice animations later.
Animations
Which brings me to the next topic: Animations.
I did not animate anything in Blender before which is why I decided to start small. So I took the snail model, added bones and made some simple animations.
This is the crawl cycle animation. No legs, no arms. Basically just 2 keyframes (acutally 4 with the starting position inbetween but it could be just 2). Snails don't move like this in real life but this animation makes it a bit more exciting!
Of course this is not the actual animation speed which will be used in-game. That should be much slower.
Afterwards I made a death animation. This one really still needs some work. I wanted to add some twitching but it doesn't look good. I will probably make it only fall and curl up.
And here are various other animations combined in one GIF:
wobbling with the antennae (idle)
moving front and back part up (could be played when it's hit)
moving only the head up (could be used for different things)
I admit that all these animations are very rough and could be refined but hey it's just a snail and these are my very first Blender animations!