Dev Blog

Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).

Overview (124 Entries)

Entry 124 - Screenspace Sunshafts, Water Tweaks, New Models - October 18, 2026

Screen Space Sunshafts
I worked on improving the light and water even more.
Someone commented that I could add screen space sunshafts and I did it. It's a great addition to the volumetric fake sunshafts I spawn.
IMG:https://stuff.unrealsoftware.de/pics/s3dev/landscape/screenspace_sunshafts_pre.jpg


The screenspace sunshafts are also emitted by the moon but of course with a decreased intensity.
IMG:https://stuff.unrealsoftware.de/pics/s3dev/landscape/moon_sunshafts_pre.jpg


Also added sunshafts under water...
IMG:https://stuff.unrealsoftware.de/pics/s3dev/landscape/water_sunshafts_pre.jpg


... and improved the water rendering in general
IMG:https://stuff.unrealsoftware.de/pics/s3dev/landscape/improved_water_pre.jpg


Weather
I improved the weather implementation. For instance wind is now visible via faster foliage shaking and spawns wind trail effects. Of course you can also hear it.
IMG:https://stuff.unrealsoftware.de/pics/s3dev/landscape/wind_trails_pre.jpg

(looks better with animation, trust me)

New Models
I also worked on new models. Morning glory now grows in beach areas...
IMG:https://stuff.unrealsoftware.de/pics/s3dev/landscape/morning_glory_pre.jpg


...and piranhas make water even more dangerous.
IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/piranha.jpg

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