Dev Blog
Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).
Entry 72 - Aaand Action! - July 30, 2017
New Plant
There can never be enough plants! So I made a new one:

click to enlarge
Earthworm
The chickens from the previous dev blog entry need food! So I made an earthworm. Of course it can also used as fishing bait!

click to enlarge
I could have done that model with less tris but I need those to add some nice animations later.
Animations
Which brings me to the next topic: Animations.
I did not animate anything in Blender before which is why I decided to start small. So I took the snail model, added bones and made some simple animations.
This is the crawl cycle animation. No legs, no arms. Basically just 2 keyframes (acutally 4 with the starting position inbetween but it could be just 2). Snails don't move like this in real life but this animation makes it a bit more exciting!

Of course this is not the actual animation speed which will be used in-game. That should be much slower.
Afterwards I made a death animation. This one really still needs some work. I wanted to add some twitching but it doesn't look good. I will probably make it only fall and curl up.

And here are various other animations combined in one GIF:
wobbling with the antennae (idle)
moving front and back part up (could be played when it's hit)
moving only the head up (could be used for different things)

I admit that all these animations are very rough and could be refined but hey it's just a snail and these are my very first Blender animations!
There can never be enough plants! So I made a new one:
click to enlargeEarthworm
The chickens from the previous dev blog entry need food! So I made an earthworm. Of course it can also used as fishing bait!
click to enlargeI could have done that model with less tris but I need those to add some nice animations later.
Animations
Which brings me to the next topic: Animations.
I did not animate anything in Blender before which is why I decided to start small. So I took the snail model, added bones and made some simple animations.
This is the crawl cycle animation. No legs, no arms. Basically just 2 keyframes (acutally 4 with the starting position inbetween but it could be just 2). Snails don't move like this in real life but this animation makes it a bit more exciting!
Of course this is not the actual animation speed which will be used in-game. That should be much slower.
Afterwards I made a death animation. This one really still needs some work. I wanted to add some twitching but it doesn't look good. I will probably make it only fall and curl up.
And here are various other animations combined in one GIF:
wobbling with the antennae (idle)
moving front and back part up (could be played when it's hit)
moving only the head up (could be used for different things)I admit that all these animations are very rough and could be refined but hey it's just a snail and these are my very first Blender animations!