Dev Blog
Hi, this is the Stranded III development blog. What you see here are actually posts from the Stranded III Dev. Blog Thread at UnrealSoftware.de. There are currently 99 dev blog entries. Click here for an overviewEntry 65 - Sardine & Health - June 5, 2017
CS2D
All that CS2D Greenlight stuff was kind of distracting for me recently. The good news: CS2D is currently on Rank #1 on Greenlight with nearly 12k yes votes! Thank you all for your amazing support!
See CS2D on Steam Greenlight
Try CS2D! Free download at CS2D.com
UI
Do you remember when I wrote about converting the Lua UI elements to C#?
I now worked on the Lua API of the C# UI elements so you can use them in Lua to easily and quickly build your own dialogs, windows and UI elements.
There are a lot of different UI elements with many settings so it will be a lot of fun to document all this...
I also rebuilt the inventory menu now using the new Lua UI API.
Most in-game menus will be fully scripted while most of the stuff in the main menu will be hardcoded but extendable.
Models
I made a sardine. I'm not convinced by the result yet and I guess I will touch it again later. Luckily sardines are quite small so it's okay for now.
Sardine skin painting time lapse @ YouTube
Furtheremore there's now a bandage:

click to enlarge
Which can be found in this useful first aid kit - well, if you're lucky enough to have one:

click to enlarge
see 3D model @ Sketchfab
All that CS2D Greenlight stuff was kind of distracting for me recently. The good news: CS2D is currently on Rank #1 on Greenlight with nearly 12k yes votes! Thank you all for your amazing support!


UI
Do you remember when I wrote about converting the Lua UI elements to C#?
I now worked on the Lua API of the C# UI elements so you can use them in Lua to easily and quickly build your own dialogs, windows and UI elements.
There are a lot of different UI elements with many settings so it will be a lot of fun to document all this...
I also rebuilt the inventory menu now using the new Lua UI API.
Most in-game menus will be fully scripted while most of the stuff in the main menu will be hardcoded but extendable.
Models
I made a sardine. I'm not convinced by the result yet and I guess I will touch it again later. Luckily sardines are quite small so it's okay for now.

Furtheremore there's now a bandage:


Which can be found in this useful first aid kit - well, if you're lucky enough to have one:


