Dev Blog
Hi, this is the Stranded III development blog. What you see here are actually posts from the Stranded III Dev. Blog Thread at UnrealSoftware.de. There are currently 99 dev blog entries. Click here for an overviewEntry 32 - Models: Axe & Hammer - October 28, 2015
Models
I started modelling a hammer in one of the earlier dev blog entries and many of you didn't really like it. And I agree, it wasn't good and pretty unrealistic. Therefore I made a new one, actually using some reference pictures instead of imagination only.
The texture is not finished but here you go:

click to enlarge
I also made an axe by simply deforming the hammer a bit:

click to enlarge
The renders are from blender and I didn't bother about a cool setup so please ignore the glossiness etc.
Advanced Foliage Shader
I bought the Advanced Foliage Shader on the Unity Asset Store when it was on sale for a few dollars. I guess it's cool but I struggle with a proper setup and the creation of proper models. I recorded the interim results in a short video:
https://youtu.be/5FIMJGhHdLE
Fun.
I started modelling a hammer in one of the earlier dev blog entries and many of you didn't really like it. And I agree, it wasn't good and pretty unrealistic. Therefore I made a new one, actually using some reference pictures instead of imagination only.
The texture is not finished but here you go:


I also made an axe by simply deforming the hammer a bit:


The renders are from blender and I didn't bother about a cool setup so please ignore the glossiness etc.

Advanced Foliage Shader
I bought the Advanced Foliage Shader on the Unity Asset Store when it was on sale for a few dollars. I guess it's cool but I struggle with a proper setup and the creation of proper models. I recorded the interim results in a short video:
https://youtu.be/5FIMJGhHdLE
Fun.