Dev Blog

Hi, this is the Stranded III development blog. What you see here are actually posts from the Stranded III Dev. Blog Thread at UnrealSoftware.de. There are currently 75 dev blog entries. Click here for an overview
63

Entry 63 - Fish - May 6, 2017

Y U NO WRITE BLOG ENTRY?!
I didn't update the dev blog for 38 days and that's bad
But I have an excuse: I worked a lot on CS2D which is now on Steam Greenlight:
IMG:http://www.unrealsoftware.de/img/game_cs2d_greenlight.jpg


If you don't know CS2D: It's a free tactical top-down multiplayer shooter and working on it helped me to gather a lot of experience in multiplayer game programming. This knowledge will also help me to make Stranded III a better game.

You can learn more about CS2D at www.CS2D.com

Do you like CS2D AND have a Steam account? Then please vote for it on Steam Greenlight!

Anyway! There's also some Stranded III progress!

Fish
I spent some time making fish models/textures.

I already modeled the suregonfish earlier but now I finally painted a texture for it
> Surgeonfish @ Sketchfab

Missing Nemo? Here you go!
> Clownfish @ Sketchfab

IMG:http://stuff.unrealsoftware.de/pics/s3dev/models/clownfish_pre.jpg

> click to enlarge


Aaaand I also started working on a shark and made two videos.
The first video is about the modelling process in Blender:
> Shark Modelling @ YouTube
And the second video about painting the texture in Photosh.op on my Cintiq pen tablet:
> Shark Texture Painting @ YouTube

IMG:http://stuff.unrealsoftware.de/pics/s3dev/models/shark_pre.jpg

> click to enlarge


Note that after taking a look at some other references I decided to adjust the dorsal fin and some other details.
I didn't record these changes but you can see the changes on the model when you compare the models in both videos or take a look at the image above which shows the adjusted version.
63

Disqus

blog comments powered by Disqus