Dev Blog

Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).

Overview (114 Entries)

Entry 10 - Lakes - March 10, 2013

Lakes
I now added a lake creation tool for the editor. It works this way:

1. click at the terrain where you want to create the lake
IMG:https://stuff.unrealsoftware.de/s3_editor25.jpg

2. drag the mouse to control the water level of the lake (a blue plane visualizes the water level)
IMG:https://stuff.unrealsoftware.de/s3_editor26.jpg

3. release the mouse button to actually generate the lake
IMG:https://stuff.unrealsoftware.de/s3_editor27.jpg

IMG:https://stuff.unrealsoftware.de/s3_editor28.jpg


The game automatically detects the shores. Flood fill is used to determine the size of the water surface.
The water surface texture is just a placeholder on those screenshots. All 3D graphics are not final.

Rivers
Rivers are planned as well but not implemented yet. I can't tell if automatic/dynamic rivers will be in the final game or not but I'll try to add them.

Networking
Moreover I implemented my UDP library in Unity3D (same one which is used for Carnage Contest and Counter-Strike 2D as well). This allows me to implement the multiplayer code of the actual game and I already started to do so. I can't show this stuff on screens though because it's just internal code. I also implemented basic U.S.G.N. functionality like adding servers to the serverlist or getting the current game version/news/serverlist from the U.S.G.N. masterserver.

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