Dev Blog

Hi, this is the Stranded III development blog. What you see here are actually posts from the Stranded III Dev. Blog Thread at UnrealSoftware.de. There are currently 40 dev blog entries:

Entry 40 - April 24, 2016

Vine Stuff
Some trees in Stranded III will haves vines so I prepared some textures for that:
IMG:http://stuff.unrealsoftware.de/pics/s3dev/models/vinestuff_pre.jpg

> click to enlarge


I used these new textures to make a palm tree variation with two small vines. It's not just a copy of the existing palm tree. I rearranged all palm fronds and modified the trunk as well to make it look more different:
IMG:http://stuff.unrealsoftware.de/pics/s3dev/models/palmtree_b_pre.jpg

> click to enlarge


The palm frond texture can also be recycled for new bushes:
IMG:http://stuff.unrealsoftware.de/pics/s3dev/models/palmbush_pre.jpg

> click to enlarge


Aaand another new plant: Aloe vera! You'll probably be able to speedup wound healing with it and it will help to decrease the risk of infections when you have open wounds and use it.
IMG:http://stuff.unrealsoftware.de/pics/s3dev/models/aloe_pre.jpg

> click to enlarge


Fish
Moreover I created a fish model after seeing a lot of those during my visit of the Tropen-Aquarium Hagenbeck in Hamburg today:
IMG:http://stuff.unrealsoftware.de/pics/s3dev/models/paracanthurus_hepatus_pre.jpg

> click to enlarge

Right, it's a blue tang (aka regal tang, palette surgeonfish or paracanthurus hepatus). The most famous instance of this species is probably Dory from the Disney Pixar movie Finding Nemo.
I just created the model so far. The texture is currently a photo from the internet but it will be replaced with a hand-drawn texture later.

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