Dev Blog 18

Posted by on Mar 12, 2014 in Development Blog | 34 Comments

Extended Definitions Unity3D allows you to have game objects with components (lights or particle emitters for instance) and children (other game objects, models for instance). I wanted to allow this for Stranded III as well. To make that possible I had to extend the very basic definition system to allow some sort of encapsulation. I’m ...

Dev Blog 17

Posted by on Jan 28, 2014 in Development Blog | 34 Comments
Dev Blog 17

Logo Part 3 This is probably the final logo drawing movie even though I’ll probably continue to improve it later… Video on YouTube Image (Attention: Large PNG! Unfinished!)

Dev Blog 16

Posted by on Jan 17, 2014 in Development Blog | 14 Comments
Dev Blog 16

Continuing to draw… Here’s my second video of the Stranded III logo. Still unfinished.  Video on YouTube  Image (Attention: Large PNG! Unfinished!)

Dev Blog 15

Posted by on Jan 3, 2014 in Development Blog | 16 Comments

Drawing Stuff I recorded a video while working on the Stranded III title logo. Please note that the logo is unfinished! Read the video description for some additional details. Watch the video on youtube See the resulting image in HD (Attention: Large PNG! Unfinished!)

Dev Blog 14

Posted by on Dec 24, 2013 in Development Blog | 17 Comments

Merry Christmas! I was busy updating CS2D (CS2D Beta 0.1.2.3) but now I’m working on Stranded III again. This is another boring dev blog entry without fancy screenshots. Sorry for that but I wanted to show that I’m still alive and working on Stranded III. C# is much better than Unityscript I decided to rewrite ...

Dev Blog 13

Posted by on Sep 8, 2013 in Development Blog | 68 Comments

I currently don’t have much time to work on Stranded III. So once again sorry for a long time without updates. Switching the Lua interface I used the “Unity Lua Interface Library” (http://u3d.as/content/anomalous-underdog/unity-lua-interface-library/1AY) but it seems to have two major drawbacks: 1. It seems to be slow 2. It’s not cross-platform I didn’t try to ...

Dev Blog 12

Posted by on Jul 3, 2013 in Development Blog | 80 Comments
Dev Blog 12

I’m still working on networking stuff and also on the Lua commands which will allow you to completely mod the game. Both of these things are very complex but unfortunately also boring so it’s hard to make dev blog entries about those… In-Game Interface I started to script an interface in Lua. All the graphics ...

10 Years Stranded! Happy Birthday!

Posted by on Jun 13, 2013 in Uncategorized | 18 Comments

Stranded became 10 years old a few days ago. The first version has been presented in a German Blitz Basic forum on the 8th of June 2003. You couldn’t do anything in this version besides wandering around. There also were no real models yet – just flat 2D trees which always faced the camera. Less ...

Dev Blog 11

Posted by on Apr 4, 2013 in Development Blog | 52 Comments
Dev Blog 11

Menu A mouse cursor and different wooden buttons have been added (graphics work in progress) Console I also programmed a console now (unfinished, input is missing etc.). It’s a bit more advanced than the consoles in my other games because it allows you to filter the console messages. For example by importance: message warning error ...

Dev Blog 10

Posted by on Mar 10, 2013 in Development Blog | 27 Comments
Dev Blog 10

Lakes I now added a lake creation tool for the editor. It works this way: 1. click at the terrain where you want to create the lake 2. drag the mouse to control the water level of the lake (a blue plane visualizes the water level) 3. release the mouse button to actually generate the ...